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Deluge Firmware
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This is the complete list of members for Drum, including all inherited members.
| allowNoteTails(ModelStackWithSoundFlags *modelStack, bool disregardSampleLoop=false)=0 | Drum | pure virtual |
| anyNoteIsOn()=0 | Drum | pure virtual |
| auditioned | Drum | |
| choke(ModelStackWithSoundFlags *modelStack) | Drum | inlinevirtual |
| Drum(int newType) | Drum | |
| drumWontBeRenderedForAWhile() | Drum | virtual |
| earlyNoteStillActive | Drum | |
| earlyNoteVelocity | Drum | |
| expressionEvent(int newValue, int whichExpressionimension) | Drum | inlinevirtual |
| expressionEventPossiblyToRecord(ModelStackWithTimelineCounter *modelStack, int16_t newValue, int whichExpressionimension, int level) | Drum | |
| getCombinedExpressionInputs(int16_t *combined) | Drum | |
| getName(char *buffer)=0 | Drum | pure virtual |
| hasAnyVoices()=0 | Drum | pure virtual |
| kit | Drum | |
| lastExpressionInputsReceived | Drum | |
| lastMIDIChannelAuditioned | Drum | |
| loadAllSamples(bool mayActuallyReadFiles) | Drum | inlinevirtual |
| midiInput | Drum | |
| muteMIDICommand | Drum | |
| next | Drum | |
| noteOff(ModelStackWithThreeMainThings *modelStack, int velocity=DEFAULT_LIFT_VALUE)=0 | Drum | pure virtual |
| noteOn(ModelStackWithThreeMainThings *modelStack, uint8_t velocity, Kit *kit, int16_t const *mpeValues, int fromMIDIChannel=MIDI_CHANNEL_NONE, uint32_t sampleSyncLength=0, int32_t ticksLate=0, uint32_t samplesLate=0)=0 | Drum | pure virtual |
| noteRowAssignedTemp | Drum | |
| prepareDrumToHaveNoActiveClip() | Drum | inlinevirtual |
| prepareForHibernation() | Drum | inlinevirtual |
| readDrumTagFromFile(char const *tagName) | Drum | |
| readFromFile(Song *song, Clip *clip, int32_t readAutomationUpToPos)=0 | Drum | pure virtual |
| recordNoteOnEarly(int velocity, bool noteTailsAllowed) | Drum | |
| toModControllable() | Drum | inlinevirtual |
| type | Drum | |
| unassignAllVoices()=0 | Drum | pure virtual |
| writeMIDICommandsToFile() | Drum | |
| writeToFile(bool savingSong, ParamManager *paramManager)=0 | Drum | pure virtual |
| ~Drum() | Drum | inlinevirtual |