#include <Delay.h>
◆ Delay()
◆ cloneFrom()
void Delay::cloneFrom |
( |
Delay * |
other | ) |
|
◆ copyPrimaryToSecondary()
void Delay::copyPrimaryToSecondary |
( |
| ) |
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◆ copySecondaryToPrimary()
void Delay::copySecondaryToPrimary |
( |
| ) |
|
◆ discardBuffers()
void Delay::discardBuffers |
( |
| ) |
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◆ hasWrapped()
void Delay::hasWrapped |
( |
| ) |
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◆ informWhetherActive()
void Delay::informWhetherActive |
( |
bool |
newActive, |
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|
int32_t |
userDelayRate = 0 |
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) |
| |
◆ isActive()
◆ setTimeToAbandon()
◆ setupWorkingState()
void Delay::setupWorkingState |
( |
DelayWorkingState * |
workingState, |
|
|
bool |
anySoundComingIn = true |
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) |
| |
◆ analog
◆ countCyclesWithoutChange
uint32_t Delay::countCyclesWithoutChange |
◆ impulseResponseProcessor
◆ pingPong
◆ postLPFL
◆ postLPFR
◆ prevFeedback
int32_t Delay::prevFeedback |
◆ primaryBuffer
◆ repeatsUntilAbandon
uint8_t Delay::repeatsUntilAbandon |
◆ secondaryBuffer
◆ sizeLeftUntilBufferSwap
int32_t Delay::sizeLeftUntilBufferSwap |
◆ sync
◆ userRateLastTime
int32_t Delay::userRateLastTime |
The documentation for this class was generated from the following files: